Current Loop
Command, assign, launch, return
Manage crew, assign them to ship rooms, take missions that consume fuel, earn credits, visit stations, recruit crew, and prepare for tougher contracts.
Space Sim / Management
A 2D starship command and crew management game about assigning crew, running ship rooms, taking contracts, and keeping a vessel alive between missions.
Build 1
Build 1 marks the first playable management checkpoint for Starship Captain. The prototype now connects crew assignment, room efficiency, station services, mission contracts, and ship/map views into a working command loop.
Current Loop
Manage crew, assign them to ship rooms, take missions that consume fuel, earn credits, visit stations, recruit crew, and prepare for tougher contracts.
Current Systems
Prototype ship art, room overlays, room capacity, room efficiency, and crew assignment by selecting crew and clicking rooms.
Station, asteroid, and planet targets, with map/ship view switching and mission contract flow.
Fuel, food, recruitable crew, mission board contracts, mission result popup, and resource tracking.