Build 1 Milestone

Starship Captain

First playable management prototype checkpoint. Dated 26 May 2026.

Build 1 Summary

Build 1 marks the first playable management prototype checkpoint for Starship Captain. The game now has the core shape of a ship-command management loop.

Core Loop

  1. Manage crew.
  2. Assign crew to rooms.
  3. Rooms produce or support ship systems.
  4. Missions consume fuel and reward credits.
  5. Stations offer contracts, fuel, food, and recruitable crew.
  6. Switch between ship view and map view.

Current Playable Systems

Ship and Map

Ship view with imported prototype ship art, plus map view with station, asteroid, and planet targets.

Crew Management

Crew roles, XP, levels, individual skills, and room assignment by selecting crew and clicking rooms.

Rooms

Bridge, Engineering, Cargo, Crew Quarters, Weapons, Storage, Captain Cabin, Marine Barracks, Galley, Life Support, and Corridors.

Resources

Food, oxygen, fuel, credits, and power support mission pressure and future ship systems.

Stations

Station services include fuel, food, a recruit board with different crew offers, and a mission board with contracts.

Layout Editing

F2 room layout edit mode supports movable/resizable room overlays and custom corridors.

Design Direction Locked In

Credits come from missions, trade, salvage, mining, and events rather than passive room generation. Food is a stored supply bought, traded, looted, or later produced by special systems. The Galley manages food use and morale rather than creating food from nothing.

Engineering handles power and future repair actions. Power should matter for missions and future combat. Crew skills should matter more than simple crew count. The Captain tab will later hold captain portrait, identity, background, and command bonuses.

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