Steampunk RPG Prototype

STEM

A tabletop RPG of steam cities, lost lands, dangerous relics, red dust madness, wandering machines, and adventurers pushing out from Lightstar into Domus.

Website Alpha

Acriedal, Lightstar, and the lost route to Domus

STEM is moving from the old Google Sites pages into the main lazeefirerider project hub. This version cleans the source notes into a readable public page, keeps the campaign identity, and updates the 2d6 rules toward a sharper classic sci-fi style: roll 2d6, add the right stat and skill, then meet or beat the target number.

Adventurers study a tavern notice board beside a vast steampunk city gate, airships, rail lines, and brass towers.
Lightstar concept: a steam-powered city gate opening toward the dangerous lands beyond.

Playable Shape

What the section covers

01

Traveller-style 2d6

Checks use 2d6 + stat modifier + skill rank against target 8, with easy and difficult tasks moving that target up or down.

02

Characters

Strength, Agility, Education, and Charisma drive skills, backgrounds, careers, fixations, health, gear, and Steam Credits.

03

Starter Mission

The Steam Gate Tavern encounter sends the party from Lightstar to a farm overrun by rogue Mechanoids.

Google Sites Migration

The STEM material now has a home on the main site.

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